Posts Tagged ‘lcc3’

LCC2 – Jeff Burke – Language as Growth-in-Time

Wednesday, March 18th, 2009


You know, what strikes me as the most amusing aspect of Jeff’s opener
is that if you look at his picture (the one before his talk starts), he looks an awful lot like a president, but not Lincoln. In fact, his picture rather reminds me of George Washington, or perhaps John Adams with James Madison’s eyes…

It’s always encouraging (to me, I suppose) to hear conlangers defend conlanging as art. The problem I have with many of the arguments I’ve heard against conlanging being an art (as opposed to something else much less creative, like putting together a puzzle) from conlangers themselves is that after a bit of back and forth, I often hear something like, “Well, you can call it whatever you want; I don’t consider it an art, and what I do isn’t art.” As if that’s an argument! I don’t paint well, and what I paint most certainly isn’t art, but that doesn’t mean that painting isn’t an art—and that’s what the issue is!

I know Jeff somewhat (or I should say I’ve been getting to know him better recently), and in addition to an expert conlanger, Jeff is also a fiction writer (so when he compares conlanging to writing in the beginning, he’s not speaking hypothetically: he’s speaking from experience). I think the comparison to fiction is quite apt. Consider, after all, what fiction is. In the most basic sense, it’s a transcription of events that never occurred. One might ask, what possible use could this serve? For example, why write a story about a fictional character when there are real live people everywhere in the world who are dying and whose stories will never be heard?

Of course, if you’ve ever read or heard a fictional story that’s affected you powerfully (and I gather that most people have, even if that story was something as simple as The Giving Tree), you won’t need to hear another defense of fiction; those were arguments for long ago that have been largely settled. One thing I find interesting in the comparison, though, is how similar the activities are.


With fiction, the canvas is wide open.
A writer can write about anything, even if it doesn’t make sense. Readers, though, judge the value of the work based on its goals. Many novels, for example, try to be realistic, and the reader can then judge how realistic the book is (how lifelike the characters are, how likely the reactions of the characters are, how believable the events…). Then there are any number of books that don’t try to be realistic; that try to express something in non-literal or fantastic ways. Conlangs, of course, are quite similar.

One important difference, though (or perceived difference) is that books, in the end, should try to tell us something. It would be odd to read a starkly realistic book that began with a woman leaving her house to go to the store, and ended after she’d picked up her third item at the store, with nothing else implied. There must be a reason that the author is showing us what they’re showing us—a goal, a purpose—perhaps a lesson, or a point of view.

Conlangs don’t differ, in my experience. There is a point; conlangs aren’t merely tools. What the user or appreciator is supposed to get, though, is something conlangers don’t generally talk about—perhaps something they don’t often think about. It’s there, though; there is a point—something we’re supposed to take away. It differs language by language, of course, but these goals or ideas (worldviews?) are something that shouldn’t be ignored, either by the creator or the appreciator.


(P.S.: If you’re going to LCC3 and you have a cold,
don’t sit near a mic! [Just teasing!] Or, perhaps more generally, recall that any sound you make during someone’s talk or during someone’s question and answer session will be heard the world over, and recorded for posterity. Cosmic, huh?)

This video is part of the 2nd Language Creation Conference, held at UC Berkeley on July 7-8, 2007, and hosted by Language Creation Society.

We would like to add closed captioning / subtitles to all the videos from LCC2, including this one. If you are willing to help, install Subtitle Workshop, and email your transcribed .sub file to lcs@conlang.org. In return, you’ll get credit and a free copy of the DVD with this video.

3rd Language Creation Conference preview

Thursday, March 5th, 2009

[podcast]http://conlang.org/podcast/LCS_Podcast-005-LCC_Announcement.mp3[/podcast]

The 3rd Language Creation Conference is only a month away.

We have a somewhat different assortment of presentations than the last two conferences.

At LCC2 we debuted three new presentation styles: minitalks (15 minute talks just about a particular language), workshops (1-2 hour hands-on practice of something), and panels / discussions. The feedback we received asked for more of these, so that’s what we’re doing. We’ve also added a new category—posters—so that people who don’t necessarily want to talk on stage can still present something of interest.

Two of our nine “posters” so far for LCC3 are in fact full exhibits in their own right. Steven Travis’ Tapissary was last displayed at the Amos Eno gallery in New York City (see it on YouTube). Donald Boozer’s Esperanto, Elvish, and Beyond was a major exhibit at the Cleveland Public Library for four months, as well as the subject of interviews in the Cleveland Plain Dealer and the SETI Institute’s Are We Alone? radio show.


LCC3 also has a strong orthographic and artistic streak.

We’re excited to have the world premiere showing of a new short film, “Conlang”, by Swan Dive Films (see the sketch on YouTube).

Two of our talks come (broadly) from the world of electronic literature – John Cayley discussing Xu Bing’s Book From the Sky, and Diana Slattery about entheogen-inspired xenolinguistics, glossolalia, and her own ?orthography, Glide.

We also have several presentations on writing systems – including a presentation on Kelen’s Ceremonial Interlace Alphabet by Sylvia Sotomayor, a presentation on the practical design of non-linear writing systems by Schuyler Duveen, an introduction to orthography and font creation (with hands-on workshop!) by David Peterson, and a panel discussion about unusual orthographies.


Not being able to come in person doesn’t mean you can’t participate!

Just like with LCC2, LCC3 will be simulcast live online. You’ll be able to chat with others who are present virtually, as well as ask questions of the speaker through a moderator.

Unlike LCC2, whose simulcast was only in audio, LCC3’s simulcast will be in video, so you’ll have a better sense of what’s going on in the room.

All you have to do is go to http://conlang.org/lcc3/live.php at 8am EST on March 21st and 22nd.

Of course, LCC3 will eventually appear on this podcast as well, in higher quality.

LCC2 – Jim Henry – Glossotechnia

Wednesday, February 25th, 2009


Unfortunately, the best part of Glossotechnia,
Jim Henry’s conlang creation card game, can’t be seen (or heard) in a talk: you have to play it. For those who have never gotten a chance, or who perhaps have a good idea of how one plays, but not what it’s like, let me give you the low-down.

It may not seem like it, but let me assure you of one thing: Glossotechnia is a competitive game. It didn’t seem like it when I heard about it, but one really can’t get a feel for a game until one picks up the cards, so to speak.

The basic premise of the game is as follows. You have a deck of cards, and everyone gets a few (the number depends on how you play), and these cards have things written on them like: [k], SOV, plural, etc. On your turn, you can play a card, and that will add to the language. So, if the language doesn’t have a word order, you play your SOV card, and now it does.

As the language is being built up, there’s an over-arching challenge players are working towards: to translate a challenge sentence which will complete the game. To translate it, each player is allowed to add one word to the lexicon each turn (impossible before there’s a phonology, but even with one phoneme played, you can start to add things). As originally played, the word is defined by the player who must act it out, rather than simply saying what the word means.

Now about the competition. Each player has a vested interest in the language—either because of the secret sentence they’re trying to translate which no one else sees, or simply because they’re playing—and different opinions about the direction of the language (and luck of the draw) can lead to miniature battles regarding its construction.

For example, when I played, I decided the language had grown far too concatenative. Thus, I started to create non-concatenative elements, and a bunch of other stuff just to mess with people (e.g. taking already coined words and then coining a suffix out of the last syllable, leading to an already defined word now being composed of a root and a suffix, even though its meaning was basic). David Salo and I had quite a battle of wits going before he had to retire for the evening (which means that I won by default. Swish!).


If you can manage, you should try to make it to LCC3,
where we’ll be playing Glossotechnia. Hopefully this will become a permanent, albeit informal, feature of future conferences. (Though do note: I play to win—and I’m not above reanalyzing what has already been proposed!)

This video is part of the 2nd Language Creation Conference, held at UC Berkeley on July 7-8, 2007, and hosted by Language Creation Society.

We would like to add closed captioning / subtitles to all the videos from LCC2, including this one. If you are willing to help, install Subtitle Workshop, and email your transcribed .sub file to lcs@conlang.org. In return, you’ll get credit and a free copy of the DVD with this video.